FNAF Management Wanted Structures: Every Pizzeria, Biome Build, and the ITP 1985 Map

A builder's guide to FNAF Management Wanted structures — pizzeria layouts, FNAF World biome builds, the ITP 1985 location, and the blocks to craft them.

Few Minecraft mods have grown as quickly as Five Nights at Freddy's: Management Wanted, OVDR Studios' free tycoon experience that merges pizzeria simulation, Sit N' Survive-style survival, and Minecraft's creative sandbox — and has already passed one million downloads. What keeps builders hooked isn't only the massive animatronic roster; it's the FNAF Management Wanted structures that fill the world, from generated pizzerias to handcrafted FNAF World landmarks and a faithful recreation of the ITP 1985 location. Whether you plan to renovate a pre-built Fazbear property or raise a five-star franchise from an empty plot, understanding how FNAF Management Wanted structures generate and function is the difference between a death trap and a thriving restaurant. This guide breaks down every structure type, where each one lives, and the blocks and tools you'll need to build your own.

What are FNAF Management Wanted structures?

FNAF Management Wanted structures fall into two lanes: world-generated locations you can explore, and a huge decor catalog for constructing your own. The turning point for builders was the Beta 0.3.0 "Order Up!" update, released on Halloween 2024. That patch introduced pizzeria structures, several FNAF World biomes, structures that spawn inside those biomes, and the deed, customer, and shop systems that turn buildings into working businesses rather than static dioramas.

If you haven't tried the mod yet, you can grab it from the official FNAF: Management Wanted website, which also hosts the full changelogs and a branding folder for content creators.

Here's the complete structure lineup at a glance:

Structure TypeHow You Encounter ItBest For
Pizzeria structuresGenerated in the overworld (Beta 0.3.0+)Layout inspiration, reference builds
FNAF World landmarksSpawn inside dedicated FNAF World biomesExploration, Easter eggs, scenic builds
ITP 1985 locationReached through the mod's teleportationInto the Pit lore recreations
Player-built pizzeriasConstructed on your own claimed deedTycoon progression and star ratings

Pizzeria structures and the deed system

The franchise loop is what separates this mod from a simple decor pack. You claim a plot with a Deed, confirm it through a dedicated UI (refined in Beta 0.3.1), and then build out a functional restaurant. Once your pizzeria is running, the customer system, FNaF 6-styled ordering system, and paycheck system take over — and the Star Level Hub even shows an expected guest indicator so you know how your reputation is trending.

The FNAF Management Wanted structures added in Order Up! are worth touring before you start your own build. Generated pizzerias demonstrate how the developers zone dining areas, kitchens, offices, and attractions, and community creators like FusionZGamer and Dawko have documented their own renovations extensively — treat those videos as player experience rather than official guidance, since layouts vary by version.

A practical build order looks like this:

StepActionKey Tool or Block
1Claim your franchise plotDeed (confirm in the Deed UI)
2Zone dining, kitchen, and officeFazWood, tile floors, diner booths
3Wire up securityBlast doors, keypads, stage lights, FazWrench
4Add attractionsArcades, ballpit, prize counter, Carnival Hoops and Skeeball
5Open for businessTerminal or Laptop, then clock in via the paycheck system

FNAF World biomes and their spawned structures

Beyond the overworld, the mod carves out FNAF World-inspired biomes — and per the 0.3.0 changelog, several structures spawn within them. Beta 0.3.1 expanded the lineup with the Blacktomb biome, a Lolbit shopkeeper at Blacktomb Yard, and natural animal spawning in Fazhills and Choppy's Woods, which makes those regions feel genuinely inhabited rather than staged.

BiomeSignature FeaturesWhy Builders Visit
FazhillsRolling terrain, ambient theme music, natural animal spawns, FazRock and FazStone that drop cobblestoneScenic franchise locations
Choppy's WoodsDense trees, naturally spawning animalsRustic, campy builds
BlacktombGraveyard theming, Blacktomb Yard Lolbit shopkeeperSpooky builds and block shopping

Community reports consistently highlight the Lolbit shopkeeper as the easiest way to stock up on themed blocks without grinding, so route your supply runs through Blacktomb Yard. One caveat for version hoppers: the official Decor Addon explicitly excludes FNaF World blocks, so landmark-specific materials may not carry across every download package.

The ITP 1985 location: a buildable piece of lore

Arguably the most impressive of the FNAF Management Wanted structures is the ITP 1985 location — a recreation of the pizzeria from Into the Pit, complete with its own ITP Spring Bonnie variant and themed posters. You reach it through the mod's teleportation, and Beta 0.3.1 polished the experience significantly: teleportation bugs were fixed, the animatronics inside now properly become aggressive during world daytime hours, and the build itself is protected so you can't accidentally demolish a lore setpiece.

For builders, the ITP map doubles as a masterclass in era-accurate design. Study its wall choices, lighting, and prop placement before attempting your own 1985-style recreation — the proportions are tighter and grungier than a modern Fazbear location, and that restraint is what sells the time period.

Blocks, tools, and mechanics every builder should master

FNAF Management Wanted structures only come alive when you combine them with the mod's interactive systems. The block catalog is deep, so here's a condensed map of the major families:

Block FamilyExamplesBuilder's Use Case
Core structuralFazWood planks, stairs, and slabs (break faster with an axe)Walls, floors, framing
Dark and glitch setsBlackwood, Flipside blocks, Fright blocksHorror theming and FNaF 3 moods
Tile and surface setsError Tiles, confetti tiles, checkered stages, colored FNaF 2 tile trimsFloors, accents, party rooms
Era-specific wallsFredbear's minigame walls, FNaF 4 walls and shingle roofs, facade bricksPeriod recreations
Props and dressingSigns, posters, cutouts, plushies, paper pals, stage sunAtmosphere and storytelling

Then layer in the mechanics that make builds dangerous — or survivable:

  • Animatronics can open doors, so a closed door alone won't protect your office.
  • Blast doors and office windows spawn barriers when closed, blocking line of sight; blast doors even break blocks in their path as of 0.3.3.
  • Vent triggers must face a vent block in the floor for venting animatronics to use the route.
  • The FazWrench links doors, keypads, and stage lights, and can also break blocks in survival mode.
  • Trash cans destroy deposited items after 50 ticks, handy for keeping backrooms clean during long shifts.

Pro building tips from the community

Before you pour hours into a megabuild, borrow these lessons from community reports and the developers' own FAQ:

  • Prototype in Creative. The 1.0 Creative Mode Alpha (NeoForge 1.21.1) includes a moderate selection of animatronics, blocks, and mechanics — ideal for drafting layouts before committing to a tycoon save.
  • Match your version. Beta 0.3.3 runs on Forge 1.20.1 and pairs with the optional Decor Addon, which delivers roughly a third of the decor planned for 1.0. Don't expect 0.3.3 blocks in the 1.0 alpha.
  • Watch your mod count. The devs recommend no more than 20 mods alongside Management Wanted, and suggest Sodium and Oculus over OptiFine, which can interfere with entity and armor rendering.
  • Use auto-connecting furniture. Diner booths gained corner variants that connect automatically, saving hours of fiddly placement.
  • Study creator builds. Videos from CuppaTeaExe and Kjwippy (player experience) show how experienced builders handle sightlines, vent routing, and customer flow.

And avoid the classics:

Common MistakeWhat HappensThe Fix
Unlinked blast doorsAnimatronics wander into protected roomsLink doors with the FazWrench; add keypads
Vents without trigger blocksVenting routes never activatePlace a trigger facing a floor vent block
Building with OptiFineRendering glitches on armor and entitiesSwitch to Sodium and Oculus
Mixing versionsMissing blocks and broken decorKeep the Decor Addon matched to 0.3.3

FAQ: FNAF Management Wanted structures and building questions

Do FNAF Management Wanted structures spawn in every world? Generated pizzerias and FNAF World landmarks have been part of world generation since Beta 0.3.0, but exact placement varies by seed and settings — community reports suggest exploring or generating a fresh creative world if you want a quick tour.

Which version is best for builders right now? Beta 0.3.3 on Forge 1.20.1 is the most content-complete stable release, especially with the Decor Addon. The 1.0 Creative Alpha is a full recode for NeoForge 1.21.1 and is better for pure building experiments.

Can I use these structures on Bedrock or mobile? No. The official FAQ states the mod is not available on mobile or Bedrock, and the team strictly prohibits fan-made Bedrock ports. Asset use requires permission from OVDR.

Is there a pre-made pizzeria map I can download? Not officially yet — the team plans a public server alongside the 1.0.0 release. In the meantime, hundreds of community-made build videos showcase downloadable-style layouts you can recreate block by block.